The Adventure opens with the Heroes in the Military Camp, with the goal of burning down the town of Vederfell. Dovalkin asks Pagran if they can have some oil, to which Pagran repeatedly replies that “This is in no way my problem.”
They depart on the days-long journey, sleeping on the Elephant, as Yuu, Khal Drogo, and Dovalkin talk and keep watch. Yuu tries inhaling some of the herb that Dovalkin found last time, and becomes light-headed. It makes Dovalkin and Yuu feel that there are spiders crawling on them, and Yuu suggests naming it ‘Spider-Plant’. Dovalkin declines, and decides to name it ‘The Hallucinogenic Plant’.
Dovalkin and Yileuh wander off in search of a light, before realizing that it’s a hallucination. Damhnait discovers a years-old piece of metal sticking out of a hillside. She and Khal attempt to dig it out, and her climbing pick breaks.
Yuu attempts to smash one of his rocks into the object, and the rock explodes, hurting everyone in the area and damaging the hill, but not doing much damage to the object. At about noon, they find a dense metal disk, made of the same material as the first object. Damhnait takes the disk. At roughly dinnertime, they find a metal cylinder, and they investigate it the same way. They determine that it is likely filled with a liquid, and Dovalkin attempts to open it. He does not detect anything off about it.
Night falls, and they begin to travel on the Elephant again. During the second watch, Yuu manages to get ahold of and attempt to drink from the canister. It is a strong acid, which was why Dovalkin wasn’t able to detect anything. Dovalkin and Damhnait attempt to take Yuu’s second black stone, but fail to, as he wakes up and detects them.
For the second half of the night, Khal takes the watch. They come up on a fork in the road, and Khal awakens Damhnait to help him make the choice. They take a direct route to Vederfell, and come across a burnt-out bridge about an hour later. Khal decides to let the others sleep in until roughly eightish.
Damhnait suggests using the party’s rope to cross the river, and then have the elephant swim across. Ramius prays to The Fiend, who parts the river directly onto the party. Squirrel and the Elephant are swept downstream, and though Squirrel is washed ashore, the Elephant isn’t immediately found. Searching initially seems to reveal that the elephant is dead, but Squirrel prays to Slaanesh, who… Directs… Them to the Elephant, who is severely injured and unable to carry as much as it used to.
They make their way to a place several hours away from Vederfell, and lay down for the night. Dovalkin has the first watch, and sees a patrol of Cultist soldiers, who he immediately approaches and speaks to. They arrest him. Within a few hours, the others are apprehended by a patrol as they sleep.
The group wakes up in a stone cell in Vederfell. There are no visible guards, and their attempts to call for help are unanswered. At one point, a humanoid with a deformed face brings food to the party. They try to speak to it, but it does not respond in any way.
After this, a man in a black robe with red highlights enter the room, and attempts to interrogate the party. He is unable to extract any useful information, but leaves, making threats of execution.
They attempt to pray to various deities to gain some sort of advantage or tool they can use to escape. Dovalkin prays to Tiamat, asking her to help him against the Cultists he believes to be falsely using her name. To the surprise of all, Tiamat appears, and opens the cell for the party. She makes their gear appear nearby. A sword appears in Dovalkin’s pack, clearly made specifically for dragonborn, with a dragon’s maw as a hilt. There is writing in an unknown script on the blade.
They murder their way out of the prison, before getting outside and being surrounded by dozens of soldiers from the city’s garrison. The Inquisitor exits the crowd, and the heroes attempt to climb the cliff face above the prison’s door.
Ramius falls off the wall, and is held hostage by the Inquisitor. The Inquisitor uses this to force them to descend, but, on a whim, Dovalkin attempts to challenge him.
They fight, and Dovalkin is likely assisted directly by the powers of Tiamat. The Inquisitor is defeated and beheaded, and Dovalkin assumes lordship of the city.
They receive a magical communication from Juska Allenda, and she expresses concern over these events, and says that Imperial troops will be at the city within a few days.
In this state of confusion, the Adventure ends.